coasterbruh wrote:Also, I wouldn't want to lose an attraction for another. I think it's room in the midway for the barrels and still keep the bumper cars. I mean, the carousel fit right in the midway right?
You could probably put the Breakdance right next to Dodg'ems where the Rita's and basketball game is, but I moved Dodg'em's over here
in another post (though this is all a pipe dream).
And speaking of pipe dreams, since Carowinds is approaching its 50th, one of my wishes for the anniversary is the return of a transportation ride; namely, the Carowinds Trolley:
This trolley would effectively serve as an in-park tram similar to the trams at the Busch Gardens parks as well as the tram the park used to have.
It would consist of three cars:
The trolley would travel along the park's maintenance roads from the North Gate to the South Gate.
The North Gate station would be located where the entrance to Rip Roarin' Rapids was, with it circling around the are behind Stateline Designs:
The South Gate station would be located in the bottom-right corner of where Dinosaurs Alive used to be, with a pathway leading directly from the South Gate:
During SCarowinds, since the maintenance road is closed for the Depths of Darkness queue, the trolley would take an alternate route under Intimidator's helix:
The reason I feel that a trolley/tram would make sense is because it's the most cost-effective transportation ride. It doesn't require any railroad tracks to be laid, any cables/towers to be built, and it can operate on existing maintenance roads. The reason I chose this portion of the maintenance road is because the other half goes directly through the staff entrance, which would be ideal for neither guests or employees. This portion of the road is also where the park's railroad used to travel, so the path makes sense. It also allows for some nice visuals when crossing over the bridge into the park.